Announcing 90 Percent Developer Revenue Split on VIVEPORT for PCVR and VIVE XR Elite Titles
- Zeena Al-Obaidi

- Mar 18, 2024
- 2 min read
We’re making VIVEPORT the best place to publish and purchase VR and MR titles with a huge revenue boost to our developer revenue split.
As of 1st April 2024, developers will get 90% of revenue earned from new games and apps sold on our PCVR and VIVE XR Elite VIVEPORT stores until the end of the year. To put a cherry on top, existing titles will retroactively benefit from these changes from 1st March 2024!
This new developer revenue split means when you buy a game on VIVEPORT, the developer benefits more than they would anywhere else.
What Does This Mean For VIVEPORT Users?
Our ambition is to make VIVEPORT the best destination for both developers and gamers. With our curation-first approach and increase in developer benefits, VIVEPORT is taking XR gaming to the next level.
Does This Apply To VIVEPORT Infinity?
Our Infinity subscription service works on a different business model, so it doesn’t apply to VIVEPORT Infinity.
However, we are committed to keep bringing new VR experiences to the platform.
How Do I Publish My Game On VIVEPORT?
Developers can read more on how to publish to VIVEPORT, and what the difference is between our PCVR, Infinity, and VIVE XR Elite stores here: viveport.com/Submit
Stay tuned for more news on upcoming titles on VIVEPORT.
Play hundreds of awesome XR games for under $10/month* with VIVEPORT Infinity, the only PC VR subscription
You can save thousands and have unlimited access to some of the best PCVR titles under one subscription - VIVEPORT Infinity.
From PC must-plays like The Walking Dead: Saints & Sinners and SUPERHOT to the latest indie gems like Sushi Ben and Tea For God, VIVEPORT Infinity gives you the best reason to keep returning to your headset time and time again.
Oh, and it's compatible with all major PC VR headsets, including Meta Quest 2/3 via Link and VIVE XR Elite via VIVE Streaming.
*£/$8.99 a month for Infinity Monthly, or £/$12.99 a month for Infinity Annual over a 12-month subscription period.






Strong update for XR creators: a 90% developer revenue split is a clear incentive for better content and a healthier platform ecosystem. If you’re preparing store art or promo visuals for launches, Color Mixer is a quick way to keep your color palette consistent.
with viveport supporting devs this much, i hope to see more unique experiences ported over. i’d love to experience the eerie atmosphere of exhibit of sorrows with this kind of platform backing!
Really interesting move—this kind of revenue split could seriously motivate more developers to bring creative content to the platform. When I’m taking a break from VR stuff though, I usually switch gears to something simple like Subway Surfers which is surprisingly fun and kind of relaxing once you get into the rhythm.
I really appreciate the focus on supporting developers with that 90% revenue split! It’s refreshing to see platforms valuing creators. Reminds me of my time playing games. Five nights at freddy's, where every bit of feedback from players helps shape the experience. It’s all about building a community!
fnaf free challenges players to survive terrifying nights inside a haunted entertainment restaurant. Working alone as a security guard, you must keep watch over dangerous animatronic performers that move mysteriously in the dark. Security cameras help track their positions, while doors and lights provide temporary protection. However, every tool consumes limited power, creating constant pressure and tough decisions. The game emphasizes tension, strategy, and psychological fear rather than action combat. Unexpected jump scares and disturbing mechanical sounds keep players on edge. As nights become more intense, quick thinking and calm reactions are essential to survive until 6 AM and escape safely.