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VIVEPORT Store

Metro Awakening Deluxe Edition Launches on VIVEPORT

Writer: The VIVEPORT Team
The VIVEPORT Team
Nov 9, 2024
1 min read

Updated: Nov 12, 2024

Metro Awakening Deluxe Edition is now available for purchase on the VIVEPORT PCVR store.

viveport infinity titles coming in July 2024

From the developers of Arizona Sunshine and After the Fall, Vertigo Games brings you a story-driven, first-person adventure built exclusively for VR. VIVEPORT is among the platforms partnering for its global launch on November 7!


To celebrate the debut on VIVEPORT, enjoy two months of Infinity subscriptions for free when you buy the game on VIVEPORT. This limited-time offer is available until November 17, 2024.




How to Redeem Your 2-Month Infinity subscription?


Step 1: Sign up or log in to your VIVEPORT account and purchase Metro Awakening Deluxe Edition.

 

Step 2: After purchasing the game, you’ll receive your redemption code in an email from the VIVEPORT team within 7 days. 


Step 3: Enter your gift code on the Redeem page and press "Submit." You can now enjoy 2 months of unlimited access to 1,000+ VR games and apps in a single subscription! 



What is VIVEPORT Infinity?

viveport infinity titles coming in July 2024

VIVEPORT Infinity is your all-access pass to thousands of PCVR games, apps, and videos.


  • Unlimited access to the best PCVR games and apps.

  • Frequently updated and curated content

  • More than $10K worth of critically acclaimed titles

  • Exclusive premium titles for Annual subscribers



Which VR headsets are compatible with VIVEPORT?

viveport infinity titles coming in July 2024

All major VR headsets are compatible with VIVEPORT, including:


  • HTC VIVE / VIVE Pro and Pro 2

  • VIVE XR Elite & Focus Vision + VIVE Streaming

  • Oculus Quest / Quest 2 / Quest 3 via Link

  • Oculus Rift / Rift S

  • Valve Index

  • Windows MR headsets



Grab your favorite headset and start your PCVR journey on VIVEPORT! 






27 Comments


Space Waves
Space Waves
Sep 25

Wow, I’m really excited about the launch of Metro Awakening Deluxe Edition! The graphics look incredible, and the storyline seems super engaging. I love how immersive VR experiences can be—do you think they’ll incorporate more elements like space waves in future updates? Would be cool to see that!

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aayushbhatt
Sep 19

Launching the Deluxe Edition of Metro Awakening on HTC's VIVEPORT platform marks a critical milestone for high-end PC VR enthusiasts seeking atmospheric, narrative-driven survival horror. Built from the ground up specifically for virtual reality by Vertigo Games in collaboration with series creator Dmitry Glukhovsky, bringing this tactile subterranean journey to subscription models and dedicated PC storefronts ensures wider accessibility for tethered headsets. I was reading through an incisive spatial computing critique dissecting foveated rendering pipelines, inside-out tracking latency under low ambient lighting, and OpenXR runtime optimizations over at Veergame this morning, and seeing how native PC VR headsets leverage uncompressed display streams to render gloomy, fog-filled metro tunnels proves why dedicated VR ecosystems deliver unmatched immersion.

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aayushbhatt
Sep 19

What makes Metro Awakening stand apart from generic VR wave shooters is its obsessive dedication to manual physical interactions—from wiping condensed moisture off your gas mask visor with a real hand gesture to hand-cranking the universal battery charger when lights flicker out. The Deluxe Edition bonuses, including exclusive weapon skins and concept art galleries, enhance an already terrifying trek through Moscow's irradiated underground. A game engine performance analyst on Jaiclub was detailing tactile reload mechanics, physics-driven inventory holstering, and haptic feedback profiles on PC VR motion controllers yesterday, and learning that manual firearm manipulation heightens claustrophobic panic proves why tactile realism is the true heart of the Metro universe.

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aayushbhatt
Sep 19

VIVEPORT’s continued investment in premier VR software catalogs demonstrates how subscription ecosystems like Infinity help preserve single-player narrative titles in a market often swayed by standalone mobile headsets. Giving PC VR users direct access to visually ambitious titles with complex dynamic lighting, high-poly mutant models, and spatial 3D audio encourages hardware manufacturers to keep pushing desktop graphic boundaries. Stumbled into an engaging chat exploring PC VR storefront economics, premium VR subscription retention metrics, and tethered graphical fidelity benchmarks on RaxiWin recently, and recognizing that dedicated PC platforms keep graphical fidelity advancing underscores the value of multi-platform releases.

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aayushbhatt
Sep 19

The sound design in this prequel narrative deserves immense praise, especially when experienced through high-fidelity off-ear headphones like the Index or Vive Pro 2 drivers. Hearing mutant scurrying reverberate across rusted ventilation ducts, distant water drips echoing down subway tunnels, and your own ragged breathing inside a deteriorating filter creates an unsettling sense of dread. Picked up a really well-explained perspective on ambisonic spatial audio rendering, real-time acoustic ray tracing in virtual environments, and environmental horror soundscapes via Dm First earlier, and understanding that precise directional audio is what truly anchors spatial presence highlights why audio engineering makes or breaks VR horror.

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